Access
Native iPhone card game · In development
Take the score.
Carry the consequences.
Plan a robbery, choose two specialists and work around cameras, guards and shutters. Every prize adds a useless Loot card to your deck, so stealing more makes escaping harder.
- Premium single-player
- Offline-first
- No casino framing
01 / THE JOB
The central dilemma
Stealing more makes escaping harder.
Taking Loot costs an action, raises Weight and adds an unplayable card to the deck. A small haul leaves room to escape. A full bag can break the plan that got you inside.
Read first. Commit second.
See each risk before you commit.
Security is difficult because the decisions collide, not because the rules are hidden.
Stealth
Guard Crossing
Slip through while the patrol changes formation. Miss: Noise +2Disruption
Street Shutters
Jam the lockdown before the lane seals. Miss: Heat +1 · Noise +1Short runs. Long decisions.
Build a crew for this job, not forever.
Each run offers three operators and asks you to choose two. Their assists change which risks are affordable, so the same rooms produce a different plan.
- 01Draft the crewChoose two operators from a rotating three-person offer.
- 02Control the roomsMatch tactics, combine cards and bank an edge for the exit.
- 03Name your priceLeave safely or spend precious actions loading the deck with Loot.
- 04Survive the getawayPush for the safehouse, or abandon treasure before Strain breaks the run.
Playable internal prototype
One complete robbery is playable now.
The current native SwiftUI build covers one repeatable job from crew choice to debrief. It tests the core question before more content is added: does a better score feel worth a worse escape?
This is an active prototype, not an App Store release. Audio, progression, broader content and production art remain staged work.
- Operators
- 6
- Different pairs each run
- Security beats
- 3
- Visible weaknesses and consequences
- Rules tests
- 25
- Repeatable game rules and session coverage
- External services
- 0
- No account, network or third-party runtime
The exit is part of the score
How much is enough?
Pocket Heist is in private playtesting. The next milestone is learning where greed becomes exciting, unfair or obvious.
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